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West of Loathing Post-Mortem

Edited December 28, 2022

This is one of two talks I did at GDC 2018. This is the more technical of them, and it's about the tools and processes used in the making of West of Loathing.

It also exists on YouTube, but this copy is in a directory that I know where it is, and it's at a conveniently lower video quality.


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